Difference between revisions of "Talk:Portal:Getting Started"

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This page will show you how to setup the mne-cpp project in order to build and develop your own features with or based on the mne-cpp framework.
 
  
Getting the mne-cpp source code compiled:
 
# Download the current Qt version:
 
## Go to the [http://www.qt.io/download-open-source/ Qt download website]
 
## Select appropriate version based on the compiler and platform you use (must have opengl support). For example if you are using the Microsoft Visual Studio 2013Compiler on a 32bit system, select the [] vesion.
 
# Install the Qt version with the minimum of the following feautres:
 
#:* Qt/Pre-compiled Qt
 
#:* Qt/Qt3D
 
#:* Tools/QtCreator
 
# Clone mne-cpp from the main repository (mne-tools/mne-cpp) or your forked repository from your own Git Hub account.
 
# Run the mne-cpp.pro file with the QtCreator. Select the Release mode.
 
# Right mouse click on the top level tree item mne-cpp, then select Run qmake.
 
# Right mouse click again and then hit Build. The build porcess may take some time depending on your computer setup.
 
# After the build process is finished, check out the mne-cpp/bin folder. All applications and libraries should have been created throughout the build process.
 
# In case you do not have a debugger setup (for windows):
 
## Go to SDK webpage.
 
## Download and install SDK.
 
## Select debugger under Kits in QtCreator.
 
## The first time you use the debugger, you might see the following message.
 
 
Create your first application based on mne-cpp:
 
 
Create your first MNE-X plugin:
 

Latest revision as of 10:46, 4 January 2016