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− | This page will show you how to setup the mne-cpp project in order to build and develop your own features with or based on the mne-cpp framework.
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− | Getting the mne-cpp source code compiled:
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− | # Download the current Qt version:
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− | ## Go to the Qt download website [[link=http://www.qt.io/download/|Qt download website]]
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− | ## Select appropriate version based on the compiler and platform you use (must have opengl support). For example if you are using the Microsoft Visual Studio 2013Compiler on a 32bit system, select the [] vesion.
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− | # Install the Qt version with the minimum of the following feautres:
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− | #:* Qt/Pre-compiled Qt
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− | #:* Qt/Qt3D
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− | #:* Tools/QtCreator
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− | # Clone mne-cpp from the main repository (mne-tools/mne-cpp) or your forked repository from your own Git Hub account.
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− | # Run the mne-cpp.pro file with the QtCreator. Select the Release mode.
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− | # Right mouse click on the top level tree item mne-cpp, then select Run qmake.
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− | # Right mouse click again and then hit Build. The build porcess may take some time depending on your computer setup.
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− | # After the build process is finished, check out the mne-cpp/bin folder. All applications and libraries should have been created throughout the build process.
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− | # In case you do not have a debugger setup (for windows):
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− | ## Go to SDK webpage.
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− | ## Download and install SDK.
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− | ## Select debugger under Kits in QtCreator.
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− | ## The first time you use the debugger, you might see the following message.
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− | Create your first application based on mne-cpp:
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− | Create your first MNE-X plugin:
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